- Apr 10, 2023
- 37
- 12
So far one quest is fully complete; I'm kinda with others being frustrated but at the same time its not like Mulan has abadoned the project. Though I wish they would post something saying why some stuff is taking a while.
Afaik, it starts after meeting resistance leader (that's the last action of some other quest). If you have discovered sanctuary, use the boat, go down and visit a building to the right.Anyone knows how to strat “A Modest Proposal” Main quest ?
Was always amazed by the amount of hate the dev gets here, every single page of this thread you find someone felling compelled to tell why he/she has no hope, why he/she pulled support, if it's not straight up dissuading people to support and why supporters should fell vindicated like they are.Do it on patreon where they'll see it then. It's just my opinion so you can do whatever you want but i feel Talking to devs here is more advantageous when they actually participate in the community. I hope the bugs get fixed eventually but we can't apply pressure if the dev stops visiting us yknow.
Where's the face palm when you need it?Was always amazed by the amount of hate the dev gets here, every single page of this thread you find someone felling compelled to tell why he/she has no hope, why he/she pulled support, if it's not straight up dissuading people to support and why supporters should fell vindicated like they are.
At this point it can only be a love / hate relationship, or those people have kink being haters, what a time to be alive for them.
They'd rather shit everywhere so no one has nice things, the dev doesn't come or cannot take any constructive criticism because it's drawn in a cesspool of a thread.
Personally I'd rather have a slow game than no game at all, or a game that gets abandoned because its dev goes into a burnout.
The truth is there is not a lot of games like this one, that's why it has the supporters it has and also haters that keep coming back.
Now constructive criticism, what mainly irks a lot of people is that they fell like the dev overpromise and underdeliver.
There is 2 sides of this: sharing the vision / direction, and trying to package it into content that can be tied to delivery expectations.
I don't really think people have big issues with the 1st, besides briging expectations quite high sometimes (recently I can think of the cumslut perk), but it's ok as the vision purpose is to make people dream and look forward to future developements.
Now the 2nd is where people lose their shit, and objectively multiple times the dev tried to timebox content and had really a rough time develiring it.
It's a chaotic development process but so far, timeframe aside, it get things done.
Disclaimer I'm no shrink, but I've been there next point is subjective.
It could be that as a dev you communicate to put pressure on yourself and "get the crunch done" but quite a riksy one as you use people expectations as fuel, and if not met even after the crunch, and despite the quality often matching (or exceeding) the expectations you end up with people feelling like their trust as been broken.
Add to that, the creative side of things, as game dev doesn't answer a specific given need, when is the next piece of content good enough ?
Now pub level psychology aside, I'd say this point got way way way better, dev communicates well on Patreon, difficulties are shared, some content de-scopped to get a release, people on this forum do not have the patreon side of things or just a part.
Like I said there isn't a lot of game like this one and developping this game is hard, it's not you average corruption game where you just have self contained quest that have no impact on the others, or you averyage VN where some obvious path branching aside, what you do and say doesn't really have an impact on the story. Here the dev struct really a good balance between side quests and their respective progression, but also how it impacts the MC during main quests, in fact I have yet to find a game that does it so well.
IMO, as a fan, once you know that and are fully aware there is no other way to get this kind of content, well you can make decision about supporting by yourself and make your voice heard in a constructive manner if you want to impact developement direction.
Supporting is not buying, people should get that it's ok to support "just this much", yeah some creators / studios / projects develiers way differently, you're almost paying a subscription to have steady content develiery, good for them to reach this point and good for you if you feel you have your "money worth".
But, if every game creation should make economic sense, don't worry that creators and studios will keep pulling the uno reverse card and embrace your future riddled with free games packed to the brim with microtransactions and lock up content release behind DRM.
The effort is there. The problem with developers is that they push too many new content at once that their effort is basically...... scattered.If only the developers had put as much effort into game development as they did into trolling.
You want new content? So you will wait wait and wait. Mulan talks about 10.2024+ for cow content and other content for 2025.The effort is there. The problem with developers is that they push too many new content at once that their effort is basically...... scattered.
I wish they only focus at 1 stuff at a time. I still waiting for them to finish the training content at the hospital, I don't even remember how long it was since the last time they update the hospital content.
Only bo wei fans will understand.You want new content? So you will wait wait and wait. Mulan talks about 10.2024+ for cow content and other content for 2025.
I am Asian, and I have played countless Japanese games and some European and American games. My personal feeling is that European and American games are always stuck in the mud of development. After several years of development, they earn thousands of dollars on patreon every month, but often stand still for several months. But on dlsite, you rarely encounter Japanese games that have been developed for several years but not officially released, such as Karin's Prison, which also accepts donations every month, and was officially released after only more than a year of development, and it is indeed a complete game.Was always amazed by the amount of hate the dev gets here, every single page of this thread you find someone felling compelled to tell why he/she has no hope, why he/she pulled support, if it's not straight up dissuading people to support and why supporters should fell vindicated like they are.
At this point it can only be a love / hate relationship, or those people have kink being haters, what a time to be alive for them.
They'd rather shit everywhere so no one has nice things, the dev doesn't come or cannot take any constructive criticism because it's drawn in a cesspool of a thread.
Personally I'd rather have a slow game than no game at all, or a game that gets abandoned because its dev goes into a burnout.
The truth is there is not a lot of games like this one, that's why it has the supporters it has and also haters that keep coming back.
Now constructive criticism, what mainly irks a lot of people is that they fell like the dev overpromise and underdeliver.
There is 2 sides of this: sharing the vision / direction, and trying to package it into content that can be tied to delivery expectations.
I don't really think people have big issues with the 1st, besides briging expectations quite high sometimes (recently I can think of the cumslut perk), but it's ok as the vision purpose is to make people dream and look forward to future developements.
Now the 2nd is where people lose their shit, and objectively multiple times the dev tried to timebox content and had really a rough time develiring it.
It's a chaotic development process but so far, timeframe aside, it get things done.
Disclaimer I'm no shrink, but I've been there next point is subjective.
It could be that as a dev you communicate to put pressure on yourself and "get the crunch done" but quite a riksy one as you use people expectations as fuel, and if not met even after the crunch, and despite the quality often matching (or exceeding) the expectations you end up with people feelling like their trust as been broken.
Add to that, the creative side of things, as game dev doesn't answer a specific given need, when is the next piece of content good enough ?
Now pub level psychology aside, I'd say this point got way way way better, dev communicates well on Patreon, difficulties are shared, some content de-scopped to get a release, people on this forum do not have the patreon side of things or just a part.
Like I said there isn't a lot of game like this one and developping this game is hard, it's not you average corruption game where you just have self contained quest that have no impact on the others, or you averyage VN where some obvious path branching aside, what you do and say doesn't really have an impact on the story. Here the dev struct really a good balance between side quests and their respective progression, but also how it impacts the MC during main quests, in fact I have yet to find a game that does it so well.
IMO, as a fan, once you know that and are fully aware there is no other way to get this kind of content, well you can make decision about supporting by yourself and make your voice heard in a constructive manner if you want to impact developement direction.
Supporting is not buying, people should get that it's ok to support "just this much", yeah some creators / studios / projects develiers way differently, you're almost paying a subscription to have steady content develiery, good for them to reach this point and good for you if you feel you have your "money worth".
But, if every game creation should make economic sense, don't worry that creators and studios will keep pulling the uno reverse card and embrace your future riddled with free games packed to the brim with microtransactions and lock up content release behind DRM.
I can't comment on cultural psychology and I can't know anyone's true motives for sure, but I would say 95% of the Japanese games I see here are made by professional companies while 95% of the western games I see here are made by crowd-funded amateurs. Often these people aren't doing development full time, it's just something they do in their spare time to earn extra money.I am Asian, and I have played countless Japanese games and some European and American games. My personal feeling is that European and American games are always stuck in the mud of development. After several years of development, they earn thousands of dollars on patreon every month, but often stand still for several months. But on dlsite, you rarely encounter Japanese games that have been developed for several years but not officially released, such as Karin's Prison, which also accepts donations every month, and was officially released after only more than a year of development, and it is indeed a complete game.
With all due respect, I feel that many European and American developers deliberately slow down the pace of development in order to squeeze the wallets of potential consumers as much as possible. Otherwise, it is difficult to explain where the thousands of dollars collected every month are spent. I really don't want to name names, but a game about a female agent playing in Thailand, as a 2D web game, there is no need to make CG and BGM expenses. It takes several months to write a chapter. Is it funny? I've probably donated over $200 to this game on and off, so I feel I have the right to say this.
I think this development norm has become a tool for European and American developers to make money, so they don't care about your gaming experience, as long as they are happy to make money.I personally think that Mulan is much better than these crappy authors. Although the development cycle is also very long, at least he is doing something, haha.
English is not my native language, I use Google Translate to convert the language, if you feel you can't understand or something, go and blame Google.
My good litlte dumb preggo cow in wait to be branded and even way more used. "Mooo!"
(I don't think she took a shower within 2 years... dirty cow!)
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For me, it is more about the ambitions of the developers. One thing I notice between them is that West developer often decided to go big from the start and end up biting more than they could chew on. For example, they start their content with vanilla stuff and before they even complete it, they start branching off to BDSM, lesbian and etc. The final result is a very slow production since every content need to be taken care of at same time.I am Asian, and I have played countless Japanese games and some European and American games. My personal feeling is that European and American games are always stuck in the mud of development. After several years of development, they earn thousands of dollars on patreon every month, but often stand still for several months. But on dlsite, you rarely encounter Japanese games that have been developed for several years but not officially released, such as Karin's Prison, which also accepts donations every month, and was officially released after only more than a year of development, and it is indeed a complete game.
With all due respect, I feel that many European and American developers deliberately slow down the pace of development in order to squeeze the wallets of potential consumers as much as possible. Otherwise, it is difficult to explain where the thousands of dollars collected every month are spent. I really don't want to name names, but a game about a female agent playing in Thailand, as a 2D web game, there is no need to make CG and BGM expenses. It takes several months to write a chapter. Is it funny? I've probably donated over $200 to this game on and off, so I feel I have the right to say this.
This may shock you, but I actually told my patrons that the pole event will be “unlayered” beforehand. Same goes for everything else, apart from the new Augs shop event (which I kept secret), everything was announced.Now proceed with your "cow" to gym or to pole in prison, see result.
Me and others speak about other problems. Why can't you fix hair and breast size in scenes, which are not closed for replay?This may shock you, but I actually told my patrons that the pole event will be “unlayered” beforehand. Same goes for everything else, apart from the new Augs shop event (which I kept secret), everything was announced.
It took a lot of time, I agree, and maybe I should’ve picked something simpler for this update, but I genuinely wanted to finish what I started and focus on existing quests and characters.
I know that I tend to just add things without proper endings, so this was the first attempt I made to advance storylines that I already started.
I genuinely don’t understand why you think I just added more unfinished stuff, when this update completes another main quest and advances multiple existing storylines. Sure, it also adds some new things, but that’s just how updates work - they add more things to the story, until it gets finished.